Final Fantasy XIV: From MMORPG into MMOJRPG. Last part


I think if you have followed this mini-loop within an external observer, then you already have a rough understanding of how Final
Fantasy XIV functions. Therefore, this article is based on a logical query:

“So how is FFXIV distinct from any other MMO?”

And here I will attempt to reveal this issue in as much detail as possible (probably), so much as my conscience and internal
fanboy enables me.

The most important difference between ffxiv data center split and (nearly all) other MMOs is that the payment model, and it is as similar as
possible to WoW. First there are two customers – one that you obtain through Steam and the moment that you download in the Square
Enix official site. The difference between them is that one of them asks you to cover 289 rubles per month, and another 900. It is
fun, isn’t it? I don’t quite know how it functions, but even in the event that you own the game through Steam, SE still leaves you
the lordly opportunity to cover a subscription for 900 rubles, and this lies just in the procedure of the subscription itself.

The version that is automatically updated each 1, 3 or 6 months costs 289, 800 and (some there else), respectively. One-time
payments at exactly the exact same time cost three times more. How, why, why, for whom this was done – nobody understands.

ffxiv data center split

Plus, the subscription itself contains two kinds – original and standard. I don’t know the difference in cost, but that
the”initial” version deprives you of is the capability to make more than 1 character for each kingdom (with no more than 8), which
does not really bother you, because as I said before, on a single character you can upgrade the rest of the professions. However,
to place on is another question, because the in-game currency for modern gear drops just once every day, but this has never
bothered me personally.

The second significant distinction is the main focus of the sport. On the outside, this is precisely the exact same linear MMO,
like any other, directing the participant by the hand through each of the attractions it has, but with an emphasis not on PvE, PvP
or additional content, but on the narrative itself, made in the best traditions of Square Enix… Not even so – the situation of
the present growth for ffxiv world status is the culmination of many narrative arcs at the same time that were installed many years before, and
in terms of the caliber of presentation it surpasses almost all other sections of Final Fantasy, and this isn’t only me, but the
huge majority of gamers, a lot of which are the hardcore fans of the franchise.

Sadly, this also means that if for any reason that the player does not like the storyline, then he will not be interested in
paying for the subscription . And there is a reason behind this, and it’s introduced in the kind of content in the most important
match, namely A Realm Reborn. 90 percent of 2.0 content has become easily the most typical fairy tale about friendship-magic, in
which the principal character is routed to different pieces of Eorzia to help with the problems of the aborigines, and then return
to the headquarters, near which there is not a teleporter, which compels you over and over again run a tiny cross-country marathon
to get a new assignment and travel to another side of earth. And this can be stretched over about 100+ hours of real time,
together with quests that become more and more dull after finishing the major plot, because they were made for to stretch the time
until the next implementation.